DAII.010 3D graphics I ETCS.12
About This Course
This is a core module for both specializations.
The purpose of the course consists in giving to the students a basic understanding of all the stages that make up the pipeline of work necessary for the production of a 3D cartoon or a videogame through the Autodesk Maya software. The course will be divided into theoretical and practical sections: Interface, Modelling, UV Mapping, Texturing, Rigging, Animation, Lighting and Rendering. At the end of the course, students will create short Demo Reels or animated short films.
Your Instructors
Alessandro Faiella
Dr. of Industrial Design