DAI.001 Introduction to animation and videogames ETCS.4
About This Course
This is a core module for both specializations.
The course objective is to provide students with a sound theoretical background about the history, the basics and criticism of animation and videogames through the study and analysis of the two sectors and the origins of the productions that made them famous: from Atari to Disney, Pixar Nintendo, Studio Ghibli to Sony and many others, paying attention to other media such as film, TV, theatre and comics, and analyzing those particular forms definable as artistic avant-gardes.
Learning Objectives
Requirements
- Computer and Lightroom installed
Target Audience
- Who wanna expert in photo editing
- Who wanna expert in photo manipulation
- Who wanna expert in Lightroom
Curriculum
Live Lesson
Lezione Live TEST
Intoduction to animation
OpenToonz
Blueprint for good animation
Animation physics for beginners
How to animate dangling stuff
Your Instructors
Antonio Capozzoli
Dr. of Animation and Videogame